
If you do not expect this game to be your final game, but one you do to learn, you will be good. Yet, one of the best ways to do it is by using those tools, for example to develop a game. Positive aspect: expending extra time studying and familiarizing with development tools is probably always a good idea.

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It can be depressing in two fronts: A) Our tools and data on software (size and time) estimation are not that good, and B) It probably will take longer than you think. My question is, if I decide to dedicate the time to this, how long does it generally take for one person to create a game like UnderRail or Darklands? I'd like to know if it's a doable project or a laughable pipe dream for an inexperienced one-man enthusiast! I've done some basic 3d modelling and mapping (a long time ago, in Source engine - I built my school!) I plan for the game to be quite minimal on the asset front, at least to begin with. I have taken a few tutorials in Unity and Godot but generally I prefer to feel my way through software myself (tutorials rarely give you enough 'why and how') or reverse engineer an existing product. While I don't have any experience in development, I use several (mostly proprietary) programming languages in my job, and have a natural aptitude for learning syntax etc. I have long desired to create my own game like this, with an emphasis on plot.

I'm very into CRPGs like Fallout 1 and 2, UnderRail, Wasteland 2, etc.
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Something I have been looking into for a while is developing my own PC game.
